Today’s loot:
-many things! First of all, all of the new moves are now in and working. The latest addition is the referee, commenting on the action as it unfolds, as pictured above! To see it in motion, look at any of these four, or better yet, all of these four:
http://gfycat.com/GorgeousInconsequentialCalf
http://gfycat.com/OrnateDimBluewhale
http://gfycat.com/ShortGregariousDarklingbeetle
http://gfycat.com/NaughtyFavorableCottonmouth
I’m not sure whether to complete the referee’s animations next, or to start working on the audience to get a more complete picture of what the whole thing’s supposed to look like. Wait and see!

Today’s loot:

-many things! First of all, all of the new moves are now in and working. The latest addition is the referee, commenting on the action as it unfolds, as pictured above! To see it in motion, look at any of these four, or better yet, all of these four:

http://gfycat.com/GorgeousInconsequentialCalf

http://gfycat.com/OrnateDimBluewhale

http://gfycat.com/ShortGregariousDarklingbeetle

http://gfycat.com/NaughtyFavorableCottonmouth

I’m not sure whether to complete the referee’s animations next, or to start working on the audience to get a more complete picture of what the whole thing’s supposed to look like. Wait and see!

Today’s loot:

-…and done! With these two, Honey’s moveset 2.0 is done. There will be additions in the future, since every new opponent requires at least the grapple moves redone, but for now, this should be enough Honey to last a while. I’ll get them working in the game soon, and then, onto new stuff!

Today’s loot (for now?)

-Honey’s walk cycle, redone! Only the two dash moves are left!

Today’s loot:

-done with the uppercut animation, and another match intro cut-in!

Today’s loot:
-something else for a change: been working on the match intro sequence/portraits. I want something more dynamic, closer to what’s there for the match ending sequences. I’ll try with that sort of thing, see if it works!

Today’s loot:

-something else for a change: been working on the match intro sequence/portraits. I want something more dynamic, closer to what’s there for the match ending sequences. I’ll try with that sort of thing, see if it works!