Welp, no update for today! A big wave of fatigue is finally catching up, and nothing good is coming out of it.

Next in the pipeline :

-background for the headmaster’s office

-followup to yesterday’s stuff, with the rest of the library/the school gym/the lockers, and then the same thing for the downtown area!

Today’s loot :

- started another of the Big Endeavors : the generic choice events! Each day, you’re supposed to be able to access choice menus to be able to do what you want. Well, here’s the start of that! Right now, the base options mostly work, and the library option leads to more development and choices.

Under the hood, it’s plenty of variable checks, and lots of things can happen! When you decide to enter the library, it actually checks what day it is compared to the whole game timeline, then decides if a random event occurs - and if so, which event should play relative to said timeline, and when all’s good, gives you access to the class choice menu which leads to some more checks and randomization - so you can go to the library everyday and not witness the same thing twice for… uh, depending on your luck, maybe not so much, but in theory, a while!

Oh, and I also finally decided to make a devlog on TIG Source here : http://forums.tigsource.com/index.php?topic=42222.0

It’s going to be mostly the same that you’ll see here, but still, devlog! On TIG Source!

Today’s loot :
-library, check!

Today’s loot :

-library, check!

Today’s loot :
- flat colors for the library background. Slowly, but steady!

Today’s loot :

- flat colors for the library background. Slowly, but steady!

Today’s loot :

- line for the next background, the library! Also, two variations on existing backgrounds : honey’s room and living room at night.