Today’s loot :
- Honey’s defeat animation is done! She’s not getting up from that one.
(the animation is 14 frames long, but for whatever reason, the GIF only does 12 at the same framerate, so a couple disappear into the ether, and things look less fluid than they should. Another reason to look forward to the final game, I guess!)
After that, I’ll clean her Match Intro - it’s noticeably longer, so this might take a little while. But after that, it’s back to the grapple animations! Fun, fun!
Also, I’ve been sketching out the main poses on the side for Carrion Wind and Big Blue’s intro, defeat and win, I think those are going to be fun to do/watch, too. Going to be in a while, though!
Finally, I’ve reworked/rephrased a bit stuff on the Patreon page, and updated some of the images. There’s a bit more info about Honey Rose there, too! Nothing groundbreaking (or very new, for that matter) for all of you hardened veteran followers, but if you’re stumbling onto Honey now, might be worth taking a look, I’d very much appreciate it!
Today’s loot :
- cleaned and reworked Honey’s defeat animation. Starting to try some stuff for the impact effects - some will be inside the animations themselves, some others will be separate animations that play on top.
Also, just for fun, cute little GBA-sized Honey! (actually, I wish I could develop this game for Vita, but that’s a whole other story)
Today’s loot, continued :
- sketched some more Honey animations : her defeat stance, and her intro stance.