Today’s loot:

-getting back into the swing of fighting things! One of the results of the fighting prototype was that Honey’s move palette felt a bit too limited, so I’ve planned a few extensions and reworks. First to the list is this kick, since we were lacking a good one!

Today’s loot:
Done with BrossUno’s commission for Queen Varaika! He’ll even get to enjoy her stern, icy stare in person as he should receive a print of it soon!
And as always: many thanks to him!

Today’s loot:

Done with BrossUno’s commission for Queen Varaika! He’ll even get to enjoy her stern, icy stare in person as he should receive a print of it soon!

And as always: many thanks to him!

Today’s loot:

For testers, here’s the 0.2.2 changelog for the web version of the prototype!

v 0.2.2

  • tweaked an issue with the title music audio balance. Not completely fixed, but should not be a problem for now.
  • tweaked an issue when mashing the confirmation button very fast while choosing an option in a multiple choice selection. Possibly not fixed, but the timing window should be a lot stricter and the issue a lot less reproductible.
  • massive increase in game speed: each scene transition has been shortened to less than 2 seconds, from 4 previously. May cause issues with scene intro skipping? Need to test further.
  • corrected typos on the displayed date for many incorrect dates (all thursdays, and one lone wednesday)
  • added a new choice prompt on test days at school, to confirm that the player intends to skip the test if an option other than “go to class” is selected
  • added an option to hide the suit back home before sneaking out at night if the suit is in transit
  • rephrased several sentences to make their intended meaning clearer: for instance, Honey’s “I just want to talk” to Coach is now “Let’s discuss something first” to imply that this choice will not close the training option afterwards
  • fixed an issue where loading the game using honey’s diary while no savegame was present on slot 1 softlocked the game
  • added a prompt on the splash screen to inform the player on how to proceed, and which version of the game is currently used
  • added a feature on the introduction dialog at game start: Honey’s dialog is now colored differently when speaking out loud. Feedback wanted!

Today’s loot, continued:
-in the end, I post it here as well, since I find it to be a rather nice start to a new series! Hopefully it keeps going strong!
This small sketch was done during the Patreon livestream held today, on the last saturday of the month. It can/could/might be the start to a new video game heroines ABC series, done live, because why not? Though we’ll have to see if we can’t accelerate the rhythm at some point, or this will take 2 years to complete. Wait and see!

Today’s loot, continued:

-in the end, I post it here as well, since I find it to be a rather nice start to a new series! Hopefully it keeps going strong!

This small sketch was done during the Patreon livestream held today, on the last saturday of the month. It can/could/might be the start to a new video game heroines ABC series, done live, because why not? Though we’ll have to see if we can’t accelerate the rhythm at some point, or this will take 2 years to complete. Wait and see!

For the testers: you’ll find an up-to-date list of changes to the web version here!

http://pehesse.fr/honey/2014/08/devlog-august-30th-prototype/